Showing posts with label go. Show all posts
Showing posts with label go. Show all posts

Wednesday, March 14, 2007

Go Problem of the Week

Like my Aikido Technique of the Week, the Go Problem of the Week idea didn't seem to take off as quickly/consistently as I had originally planned. I'm going to try to rectify that, and in interest of rectification, here's the next problem:

What should Black do to capture the marked White stones?



Black could move at 1, making sacrificing a stone to force White's hand:



White has to capture the stone with a move at 2 and then connect the two groups at 4 after Black plays at 3. Black moves at 5, putting all of the White stones in atari...White has no escape:

Tuesday, February 20, 2007

Go Problem of the Week

In addition to Aikido, I've been trying to improve my Go game...with that in mind, I am going to try to go through a different Go problem every week here. And for the first one...

What should black do to capture the marked white stones?



Once Black 1 is played below, the two marked white stones are as good as captured. If White 2 was played at Black 3, Black could have played at A, and ultimately capture even more of White's stones.